Monday, September 30, 2013

Looking Out 3: Amy

Topic: Nearness

1. Nearness
created by: Touch, BERG

"One of the essential properties of Near Field Communication is nearness, but this is set against one of the paradoxes of touch-based interaction where, in fact, nothing needs to touch. In a very short film made with BERG, we explore nearness in interactive technologies."
quoted from  http://www.nearfield.org/2009/09/nearness

video http://vimeo.com/6588461


Interaction/Future: The nearness could be developed into moblie apps which allow for people to interact with ordinary objects by using their phones. Nearness creates a new insight into what touching means and how something can be manipulated to react without direct contact.

2. Quirky Wallbrights

Designed by: Debra Courtenay
Materials: Plastic, LED, Adhesive

Wallbrights combine LED's and wall decals together through an adhesive backing. The LEDs are lineked through male & female connecters with a plug to be placed in a wall socket. There is a Bluetooth plug in that can be used from any smart phone or tablet, the application allows users to change the colors or turn the wallbrights on and off.

information from http://www.quirky.com/blog/post/2012/09/stick-and-shine-introducing-wallbrights/


images from http://www.trendhunter.com/trends/quirky-wallbrights

Interaction: The product conveys the idea of nearness as two objects interaction, the iphone to change the wallbrights, but neither touches the other. Bluetooth and Wifi connections have allowed people to interact differently with every day objects, just as exemplified in example 1 also. The addition of the application develops the handheld into a remote control. 

Future: Combining with my Looking Out 2, using kinetic energy from exercising on a machine or bicycle, to power the decals, but controlling creating an app on the phone to allow for movies and videos to be played. If the machine or bike stops the screen can be turned off.

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