Saturday, November 2, 2013

LookingOut 9: Liang

MusicInk (2013)
by Riccardo Vendramin & Gilda Negrini















MusicInk is a project aiming at music teaching. It creates a new way to understand music and interact with musical instruments. It is a toy that provides an innovative approach to music, allowing kids not only to draw musical properties, but also to compose a real symphony. The major technology covers a conductive ink by Bare Conductive, MPR121 controller, Arduino, LiPo shield, Bluetooth shield by Seedstudio, Android, Pure Data for Android, Pure Data patch. Children are able to complete a unique electrically conductive paint and then play their drawings with music.


Monday, October 28, 2013

Looking Out 6: Amy

Nike Fuel Band
http://www.nike.com/us/en_us/c/nikeplus-fuelband

http://insider.nike.com/us/launch/nike-fuelband/

The Nike Fuel Band is an interesting product as it was developed to track the everyday activity of anyone. This project was geared towards the average man to allow him to have a device that helps prioritize physical activity in everyday life. The fuelband further allows users to reach out to a network to gain motivation from others. The band can be connected to any smartphone by bluetooth, after downloading the free Nike Fuel App. The fuel settings are customized to your age, weight, height, and you set your own fuel goal based on what you want to achieve. There are four settings shown on the band itself; Fuel, Calories, Steps and Time.

This Technology allows people to become aware of the lack or good amount of activity that they experience on a daily basis, and this device helps build awareness to what they should and can achieve.

Technology:
2 Lithium Polymer Batteries(3.7V)
20 color red/green LED
100 white LED
Stainless Steel
Magnesium
Thermoplastic Elastomers
Polypropylene
Bluetooth Connectivity
Pedometer

http://en.wikipedia.org/wiki/Nike%2B_FuelBand#Specifications

Final Project Proposal: Amy

Sensored Sports Ball for Coordination Development

Ideal Project:


http://www.ducksters.com/sports/football/throwing_a_football.php
http://www.thecompletepitcher.com/pitching_grips.htm

 problem
A major problem when it comes to playing sports or learning a new sport, is the constant jamming of the fingers, simple injuries that could be solved with the correct hand-eye coordination development.

solution
This idea could be applicable to any sports ball whether that be football, volleyball, baseball, etc. The ball would be lined with an infrared sensor layer that could create a virtual imprint of an athletes hand placement on the ball. The information would be wirelessly sent to a computer, to allow athletes to easily preview their "imprint". Another aspect of the sensor layer is that it would have a force sensor, and calibrator to calculate the force that the ball hits each finger with or the force that the finger hits the ball with. This information would be sent to the computer, computed through a program, and output directions to athletes to help improve their ball control. Programs will need to be developed with standards for each sport. In order for the program to be successful I would need to gather enough information to create a control which all variable data can be calculated against. I would also want the ball to be able to understand the wind patterns, and the temperature, and use these variables to help improve an athletes adjustment to surroundings.

http://www.imaging1.com/thermal/thermoscope-FLIR.html

application
The output would allow athletes to improve their source of error when it comes to their given sport. It will also allow for less injury to athletes, and gives personalized feedback, when a coach may be focusing on another play. This is applicable for someone who wants to improve their skillsets and learn the right way to play a sport, rather than someone who is playing for fun.

Reality:
I will create a volleyball that will record data of what is happening to it. There are 3 variables that I will track to understand the data I receive. The 3 tracks are: set, spike and serve. I will need to learn Zigbee and I will need to teach myself to pipeline the data I receive from the arduino and send it to Processing to visualize the data.

Things I will need:
-Volleyball
- Zigbee
- Pressure Sensors
-Accelerometer
-MPR121 Capacitive Touch Sensor

Areas to Research:
-sports medicine
-interaction design
-athlete sensor data
-tracking athletic movement

Saturday, October 26, 2013

Looking Out: Andre

The V Motion Project from Assembly on Vimeo.


This interactive performance piece called The V Motion Project was a collaboration between a variety from various fields at the request of Frucor (makers of V Energy drink) and their ad agency BBDO. The end result was a stunning projection mapped live musical sequencer performed outdoors on the side of a building. More information can be found about the tech here: http://www.custom-logic.com/blog/v-motion-project-the-instrument/

Thursday, October 24, 2013

LookingOut 8: Liang

Project #1 Bubble Cellar
BY Joelle Aeschlimann, Pauline Saglio, and Mathieu Rivier (2013)

This is an interactive installation composed of a bubble blower, a projector, wind sensors. It invites users to come near and blow into the blower to create bubbles just as we always do in our daily experience. Instead of creating real bubbles, the installation projects virtual soap bubbles on the wall, which rises with lightness and fragility in the air, leaving us in the expectation of its future explosion. Since it is projected shadows, it allows much more imaginations and wonders, which are turned out to be some animations when the bubbles are exploded.







Project #2 MoleBot
BY Design Media Laboratory (2012)

It is a mole robot built under a transformable surface that allows people to enjoy playful interactions with everyday objects and props, and experience what it feels like to have a mole live under your table. It can undergo many tasks, like pick fruits, lead objects... users are able to interact with it via gestures.

Monday, October 21, 2013

Looking Out: Gaby

Chopsticking


Chopsticking is a two player board game designed to test and improve one's chopsticking skills. While the sushi bowl spins, each player has 30 seconds to pick up as much sushi as possible while accurately holding the chopsticks.

You can find out more about the project at these links: